Scp containment breach download full version
The animations themselves are shaky and low quality. But, on a wrong turn, these aspects might just set shivers down your spine once more. Will you be caught or live to tell the tale? Not many games offer such a free-flowing multiplayer horror such as this. In Arstotzka, the game plays you. High performance with few drawbacks. Keep your privacy while browsing. A free Android emulator for Windows. In the dark and afraid SCP has escaped its containment and is loose within the building.
One of the game's primary features is randomly generated rooms. All of the rooms in the game are randomly chosen from a set of hallways, chambers, and offices, which are strung together to create the facility. Each set contains a unique set of rooms and hallways that can be randomly generated, as well as its own artifacts and SCPs. Those soldiers will not shoot on sight and travel in teams, making them some of the most dangerous enemies encountered in the game.
Along the way, the player can find a wide variety of items to assist them in survival. These include tools such as gas masks, various electronic devices, batteries, and keycards of various levels for operating locked doors. They may also encounter benign or non-animate SCPs; an example being SCP, a large clockwork machine which is capable of refining items the player inserts into it into either worse or superior versions based on how its controls are set prior to activation.
The game revolves around the SCP Foundation, a secretive organization dedicated to containing any anomalous artifacts, entities and locations that threatens the normality of the world.
A Foundation task force known as Nine-Tailed Fox is established shortly thereafter to defend this site from any possible breaches in containment. The player takes the role of D, a Class-D test subject usually inmates on death row, who have been drafted to work for the Foundation [10] who is forced along with two other test subjects to perform tests on an SCP known as SCP, a concrete statue that can move at high speeds and attack by snapping of the neck at the base of the skull or strangulation when not in the direct line of sight of a person.
During this testing routine, the site's power and door control systems begin to malfunction, allowing SCP to kill the other two test subjects and escape into the ventilation system while by player control, D escapes the containment chamber. The player must then guide D around the facility while trying to survive many of the escaped SCPs which roam the facility, including SCP an entity resembling a decaying old man that may travel through matter and which attempts to drag the player into a pocket dimension to kill the player , and SCP a humanoid creature that will unavoidably chase and kill the player if they view the creature's face, but which is otherwise docile.
Later in the game, the player encounters SCP, a malicious artificial intelligence inhabiting a microcomputer, [13] and learns that it caused the power outage when several Chaos Insurgency spies gave it control over the facility, resulting in the foundation being busy recontaining it. From here SCP will propose that the player reactivates the door control system, allowing SCP to regain control over the doors, in exchange for helping the player escape the facility.
From here 4 different endings can be reached. The first and second endings can be reached by exiting the facility through Gate B. Upon reaching the surface, an alert is sent out stating that SCP a massive, nearly indestructible, reptilian creature with fast regenerative abilities [14] of which the SCP Foundation has attempted to terminate several times [15] has broken out of the facility near Gate B and that nuclear warheads, kept in the base as a last-measure containment system, will be detonated in an attempt to destroy it.
Shortly after, the warheads are detonated, vaporizing the entire area, including D At the end screen, a radio transmission will be heard as a radio operative requests the deployment of a task force to scout for remains at ground zero.
During this testing routine, the site's power and door control systems begin to malfunction, allowing SCP to kill the other two test subjects and escape into the ventilation system. An intercom then announces that several SCPs have breached containment, forcing them to put the site under lockdown. The player must then guide D around the facility while trying to survive being hunted by SCP and later SCP, a ghostly entity resembling an elderly humanoid with the ability to abduct the player to a strange pocket dimension under its control.
Others SCPs can be met by the player; some dangerous such as SCP a creature looking like a plague doctor that kills people with a touch and reanimates them as zombies or SCP a grotesque humanoid that will enter into a homicidal rage against any human who sees his face, whether directly or via a picture , others helpful like SCP a jade ring that will counter the effects of several harmful SCPs, Including SCP Later in the game, the player encounters SCP a malicious artificial intelligence inhabiting an Exidy Sorcerer microcomputer , learning that it caused the power outage when several Chaos Insurgency spies gave it control over the facility.
Upon reaching this point of the game, the player can access the four different endings. The first one can be reached by making a deal with SCP, who states that if the player re-activates the door control system which allows SCP to control all of the doors in the facility it will open the doors to an escape gate, called Gate B. Upon entering Gate B, the intercom will state that SCP a massive reptilian creature which has the ability to quickly regenerate from virtually any injuries has broken out and that nuclear warheads, kept in the base as a last-measure containment system, will be detonated in an attempt to destroy it.
If the player disabled the warheads beforehand, an Apache combat helicopter will shoot down D, killing him. The second ending happens if the player did not disable the warheads, causing his death due to the blast. At the end screen, a radio transmission will be heard as a radio operative requests the deployment of a task force to scout for remains at ground zero. However, the transmission is cut-off mid sentence as a large roar is heard, indicating that the nuclear blast was unsuccessful in destroying SCP In the third ending, the player can escape through another gate, named Gate A.
A voice over the intercom will authorize the use of a weapon called a H. High Intensity Discharge Turret to prevent it from escaping. D will use this distraction to escape through a service tunnel, only to be stopped by a group of soldiers warping in front of him. The soldiers implied to be the Chaos Insurgency will say that D knows too much to be captured by the Foundation and will warp him away, collapsing the tunnel behind them.
Finally, if the player has contained SCP and escapes via Gate A, then several task force units will capture D, triggering the fourth ending. After being taken by the task force units, the game will then end and a recording will play of a report on D, mentioning his ability of overcoming hazardous threats that the containment breach produced breaking the fourth wall, with a reference to the ability to quicksave and classification of D as an SCP subject is considered.
Edge Online gave the game a positive review, calling it an «indie title made in the low-end Blitz3D engine that casts a cheap-looking creature», but adding it «somehow manages to be scarier than most recent big-budget horror games combined.
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